Build your publishing empire from the ground up in this retro business simulation! Start with $10,000 and a dream, then discover talented authors, negotiate book contracts, and make crucial publishing decisions that will determine your success.

GETTING STARTED

UNDERSTANDING THE INTERFACE

Main Tabs

  • HOME: Monthly reports, market conditions, and time advancement
  • AGENCY INFO: Company statistics and office management
  • AVAILABLE SCRIPTS: Browse and negotiate with new authors
  • OWNED SCRIPTS: Manage your published and unpublished books
  • ACHIEVEMENTS: Track your progress and unlock rewards

Key Statistics

  • Money: Your available cash for advances, printing, and marketing
  • Reputation: Industry standing that affects author quality and office upgrades
  • Office Level: Determines warehouse capacity and maximum reputation

FINDING AND SIGNING AUTHORS

Author Evaluation

When browsing available scripts, consider these factors:

Manuscript Quality

  • Quality Rating: 1-10 scale, directly impacts sales potential
  • Length: Affects printing costs and pricing options
  • Genre: Market conditions vary by genre
  • Max Sales Potential: Total lifetime sales estimate
  • Author fanbase: Existing readers (higher = better initial sales)

Negotiation Strategy

Understanding Market Value

Each author has a "fair market value" for their advance and royalty rate:

  • High-quality books (8.0+): Worth premium advances and royalties
  • Mid-tier books (5.0-7.9): Standard market rates
  • Low-quality books (<5.0): Minimal investment recommended

Negotiation Tips

  1. Start Conservative: Offer slightly below asking price to test patience
  2. Watch Patience Bar: Don't push too hard or authors will walk away
  3. Quality Investment: High-quality authors justify higher payments
  4. Contract Length: Choose based on book potential:
    • 6 months: Quick turnaround for uncertain projects
    • 12 months: Standard contract length
    • 24-36 months: Lock in great books longer

PUBLISHING STRATEGY

Print Quality Options

BUDGET PRINT (60% of standard cost)

  • Best For: Low-quality books, oversaturated markets, price-sensitive genres
  • Pros: Lower printing costs, competitive in saturated markets
  • Cons: -15% sales appeal, hurts reputation if used on high-quality books
  • Genres: Works okay for Romance, Young Adult, Horror

STANDARD PRINT (100% of standard cost)

  • Best For: Most books, safe middle-ground choice
  • Pros: No penalties, balanced cost-to-benefit ratio
  • Cons: No special bonuses
  • Genres: Good for all genres

PREMIUM PRINT (180% of standard cost)

  • Best For: High-quality Literary Fiction, Historical Fiction, collector genres
  • Pros: +25% sales appeal when justified, reputation bonus, holiday gift bonus
  • Cons: Much higher costs, penalties for inappropriate use
  • WARNING: Only use on 8.0+ quality books in suitable genres!

Pricing Strategy

Price Optimization

The game calculates optimal pricing based on:

  • Book quality: Higher quality justifies higher prices
  • Genre: Some genres are more price-sensitive than others
  • Print quality: Premium printing allows higher prices

Genre Price Sensitivity

  • Most Sensitive: Romance, Young Adult (price carefully)
  • Moderately Sensitive: Mystery, Thriller, Horror, Sci-Fi, Fantasy
  • Least Sensitive: Literary Fiction, Historical Fiction (readers pay for quality)

Pricing Guidelines

  • Underpricing: Can increase sales but hurts reputation and revenue
  • Optimal Pricing: Follow the game's recommendations
  • Overpricing: May limit sales, especially in price-sensitive genres

Marketing Investment

Marketing Effectiveness Tiers

Books are classified as SMALL, MID-TIER, MAJOR, or BLOCKBUSTER based on sales potential:

  • Small Books (under 15K potential): Need $200-$5,000 for effect
  • Mid-Tier Books (15K-50K potential): Need $500-$12,000 for effect
  • Major Books (50K-100K potential): Need $1,000-$30,000 for effect
  • Blockbuster Books (100K+ potential): Need $2,000-$60,000 for effect

Launch vs. Monthly Marketing

  • Launch Marketing: One-time investment for publication month
  • Monthly Marketing: Ongoing investment that continues until changed
  • Synergy Bonus: Books with both launch and monthly marketing perform better

Marketing ROI

  • No Marketing: Books will significantly underperform
  • Appropriate Marketing: Can increase sales by 200-400%
  • Over-Marketing: Diminishing returns after 4x multiplier

MANAGING YOUR BOOKS

After Publication

Inventory Management

  • Monitor Stock: Keep track of copies in inventory
  • Reprint Timing: Order reprints before running out of popular books
  • Warehouse Limits: Upgrade office to increase storage capacity

Contract Expiration

  • Warning System: Game warns when contracts have 2 months remaining
  • Automatic Expiry: Books are removed when contracts end
  • Remaining Inventory: Unsold copies are destroyed at expiry

MONTHLY OPERATIONS

Monthly Cycle

  1. Sales Calculation: Each published book sells based on quality, marketing, and market conditions
  2. Cost Deduction: Rent, overhead, marketing, and operating costs are deducted
  3. Market Updates: Genre saturation changes, random market events may occur
  4. Awards: Books may win awards that boost sales
  5. Contract Updates: Expiring contracts are processed

Operating Costs

As you grow, monthly costs increase:

Fixed Costs

  • Office Rent: Based on office level
  • Monthly Overhead: $300 per office level

Variable Costs (scale with business size)

  • Staff Costs: Based on number of active books
  • Storage Costs: Based on inventory levels
  • Author Relations: Based on number of unique authors
  • Technology Costs: Based on books published
  • Reputation Maintenance: Higher reputation costs more to maintain

Market Conditions

  • Saturation: Genres become oversaturated when too many books are published
  • Recovery: Markets slowly recover each month
  • Random Events: Major publishers or bestselling authors can affect markets

GROWTH AND EXPANSION

Office Upgrades

Level 1 → 2 ($10,000)

  • Warehouse: 1,000 → 5,000 copies
  • Max Reputation: 20 → 40
  • Monthly Rent: $200 → $400

Level 2 → 3 ($20,000)

  • Warehouse: 5,000 → 10,000 copies
  • Max Reputation: 40 → 60
  • Monthly Rent: $400 → $800

Level 3 → 4 ($40,000)

  • Warehouse: 10,000 → 100,000 copies
  • Max Reputation: 60 → 80
  • Monthly Rent: $800 → $1,600

Level 4 → 5 ($80,000)

  • Warehouse: 100,000 → 500,000 copies
  • Max Reputation: 80 → 100
  • Monthly Rent: $1,600 → $3,200

Reputation Building

  • Publishing Strategy: Premium printing on quality books helps
  • Sales Success: Monthly revenue over $8,000 provides reputation
  • Award Winners: Books that win awards boost reputation

Business Scale

  • Start Small: Focus on 1-3 quality books initially
  • Gradual Growth: Add new titles as cash flow improves
  • Infrastructure: Upgrade office before hitting warehouse limits
  • Diversification: Publish across multiple genres for stability

TIPS FOR SUCCESS

Early Game (Months 1-12)

  1. Start Conservative: Sign 1-2 mid-quality authors initially
  2. Learn Negotiation: Practice on lower-stakes deals
  3. Moderate Marketing: Invest less than 2,000 in marketing per book

Mid Game (Year 2-3)

  1. Quality Focus: Target 7.0+ quality authors
  2. Strategic Marketing: Match marketing levels to book potential
  3. Diversify Genres: Publish across 3-4 different genres
  4. Office Upgrades: Reach Level 3-4 office for better capacity
  5. Award Hunting: Publish premium Literary Fiction for prestige

Late Game (Year 3+)

  1. Market Leadership: Build 50+ reputation for top-tier authors
  2. Efficient Operations: Optimize marketing and printing strategies
  3. Portfolio Balance: Maintain 8-12 active titles simultaneously
Published 23 hours ago
StatusReleased
PlatformsHTML5
Authoresiotek
GenreSimulation
Tags2D, Management, Retro, Singleplayer, Text based, Tycoon

Development log

Comments

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Completed the game and enjoyed it. 
Made over $50 Million haha  

(+1)

After publishing 1st book we make max around 8-9k profit and after that it becomes very hard to progress 

So at the beginning you should try to find authors with a good fanbase (around 100/200) that do not ask for too much money upfront. you can usually convince them to accept a pretty low advance (around 1000) if you offer a high royalty rate like 20%. print about half of the total expected sales at first and do not do any marketing. books that work well with premium print are also easier to make profitable at first.

(+1)

Save not working 

Weird, what browser are you using and do you have any blockers on it or anything like that?

(+1)

brave browser and yeah it has ad blockers

uhm...I just tried and it works for me. Are you clicking on save game to disk? I'll have to look a bit deeper into it, not sure why it is working but it could be the add blocker maybe

(+1)

Excellent game